Tuesday, September 18, 2012
Looking for a new game to check out? Dark Time is a free game developed by me for the Game Jolt FEAR contest. The game is a puzzle game that uses the manipulation of a light orb (the only source of light) to complete levels.
You can get the game at Game Jolt here.
Friday, June 15, 2012
World of Zero is my new site. If you are looking for programming help or news on my game/app development check it out.
The site already contains some interesting links and info on my new projects including Conqueror, Welcome to Cebris and Particle Field. Learn more about these and other projects on World of Zero (www.worldofzero.com).
Sunday, November 13, 2011
Time: about 2 minutes
Attr-X earlier today and discovered a very fun trick. Here is how you can make an elevator to reach otherwise inaccessible parts of the map.
First you are going to have to decide on which ball you want to use as your elevator. I suggest a cheap one, but really it all comes down to color and sound (bad elevator music = bad elevator).
Now, find a vertical surface you want to scale. Big blocks, steep slopes, Billboards. They all work.
Next you will need to figure out where you want your elevator to be. This only works if the player will not collide with anything on his accent so be careful!
Now that you have your location place your ball directly below where you want the player to get off. Since the motion of the ball does not transfer to the player a ball that has significant movement on anything but its vertical axis will be hard to stay on.
Now that your ball is placed, select it. Locate the point you want the player to get off at and place your waypoint there.
Now that everything is set up, set your ball to either loop or pingpong between the points (since there are only two it doesn't matter which). Then set the speed. This should be very slow, but you do have some freedom with this. To fast and boarding will be a problem, to slow and noone will want to use it.
TADA! Your done.
NOTE: You may need to walk forward during the ride (into a wall) to keep from sliding off the ball.
This tutorial was written for Attr-X a music based MMO designed with the Esenthel game Engine.